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Adventuring
Character
Combat
Rules
GM Rules
Spellcasting
Adventuring
Character
Combat
Rules
GM Rules
Spellcasting
5th Edition System Reference Document
Adventuring
Character
Combat
Rules
GM Rules
Spellcasting
5th Edition System Reference Document
Adventuring
General Adventuring
Between Adventures
Movement
Planes of Existence
Resting
The Environment
Time
General Adventuring
Adventuring Gear
Armor
Coins
Equipment Packs
Mounts and Vehicles
Tools
Trade Goods
Weapons
Character
Basic Character Rules
Alignment
Backgrounds
Fantasy-Historical Pantheons
Languages
Character - Classes
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Warlock
Wizard
Character - Races
Dragonborn
Dwarf
Elf
Gnome
Half-Elf
Half-Orc
Halfling
Human
Tiefling
Combat
Combat
Actions in Combat
Cover
Damage and Healing
Making an Attack
Mounted Combat
Movement and Position
Order of Combat
Underwater Combat
Rules
Rules
Advantage and Disadvantage
Conditions
Expenses
Feats
Inspiration
Leveling Up
Multiclassing
Proficiency Bonus
Rules - Abilities
Ability Checks
Ability Scores
Saving Throws
Charisma
Constitution
Dexterity
Intelligence
Strength
Wisdom
GM Rules
GM Rules
Diseases
Legendary Creatures
Madness
Magic Items
Monster Rules
Nonplayer Characters
Objects
Poisons
Sentient Magical Items
Traps
GM Rules - Magic Item Indexes
Items by Name
Items by Type
GM Rules - Monster Indexes
Monsters by Name
Monsters by Type
Monsters by CR
Spellcasting
Spellcasting
Casting a Spell
What is a Spell?
Spellcasting - Spell Indexes
Spells by Level
Spells by Name
Spells by School
Spellcasting - Spell Lists
Bard
Cleric
Druid
Paladin
Ranger
Sorcerer
Warlock
Wizard